Fifty minutes with a ten-minute break is the interval most deep-work practitioners settle on. Long enough to reach real concentration, which takes about fifteen minutes on its own, and still leaves time to use it.
Set for 50 minutes and ready to start. Good for the 50/10 deep-work block.
Fifty minutes of work with a ten-minute break is what most deep-work practitioners converge on. Reaching genuine concentration takes roughly fifteen minutes on its own, so fifty leaves about thirty-five minutes of real depth against ten in a twenty-five.
Best suited to programmers, writers, researchers and postgraduates.
You can, and this timer will do it. But the ten-minute break is what makes the next fifty possible, and skipping breaks trades tomorrow's focus for today's.
SAND. Bottom pile is graded like the top one — no light/shadow split; its colour follows the time of day. Cone lift is what separates the raised pile from the flat bed behind it.
FALLING SAND. Ported from the app (lib/hourglass/hourglass_painter.dart) — accelerating grains, same constants. Defaults ARE the app's values.
PILE GATHERING. The sand spreads evenly first, then a pile starts small and builds. Start = when the mound begins, Ramp = how much more drain until it is the full solved cone.
Copy tuned stream back to me:
Horizon Y = 0.4475 — send me this number to bake it.
SUN — edit one key at a time.The rendered sun blends between these three by the sun's height, so whatever you set here is what shows at that time of day. Scrub Day time to preview.
Copy tuned keys back to me:
MOON — all parameters.Painted disc (plates/moon-tex.png) plus a shader halo and sky spill. Rises 21:45, sets 05:30.
Copy tuned moon back to me:
Place=1, then drag the sun/moon in the sky — it edits the phase you're viewing (scrub Day time to reach it). Moon shows today's real phase.
These edit the selected Time-of-day phase. Mid Day is the anchor (identity).
The Rim light (in Glass optics, locked) auto-scales per phase — strong at night, dim by day — so the hourglass stays the hero.
LOCKED — 100% outline
Set Show glass edge = 1, then drag the white dots(anchors) or blue dots (curve handles) — on either side; the two halves stay mirrored. Drag anywhere off a point to move the whole hourglass. 7 nodes per side: 5 around the top, 5 around the bottom, 1 neck.R restores the locked outline · Shift+R reverts to slider-driven.
Drag markers to shape the sea. Double-click a marker to flip it straight ⇄ curved (square = straight corner, circle = curve), double-click open water to add one, right-click one to remove. The outline passes exactly through every marker.
H panel · L locked params.
DAY plate — LOCKED. Everything (outline · sand · optics · water) is baked. This is the daytime look, used between sunrise and sunset. Reopen the locked menu only to re-tune. Next: the other phase plates + rendered sun/moon.
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