Ten minutes is the classic momentum trick. Promise yourself you will stop when the sand runs out. Most people do not stop, because getting started was the barrier, not staying started.
Set for 10 minutes and ready to start. Good for a focused burst, a tidy-up, or a warm-up before a longer block.
Ten minutes is enough to find out whether a task is genuinely hard or merely unfamiliar. Most things that felt impossible turn out to be tedious, and tedious is survivable. Use it as a scouting run rather than an attempt.
Best suited to anyone avoiding one specific thing.
Stop, or keep going, and both are wins. If you stopped, the task is now started and smaller than it was. If you kept going, the timer did its job and you can set a longer one.
SAND. Bottom pile is graded like the top one — no light/shadow split; its colour follows the time of day. Cone lift is what separates the raised pile from the flat bed behind it.
FALLING SAND. Ported from the app (lib/hourglass/hourglass_painter.dart) — accelerating grains, same constants. Defaults ARE the app's values.
PILE GATHERING. The sand spreads evenly first, then a pile starts small and builds. Start = when the mound begins, Ramp = how much more drain until it is the full solved cone.
Copy tuned stream back to me:
Horizon Y = 0.4475 — send me this number to bake it.
SUN — edit one key at a time.The rendered sun blends between these three by the sun's height, so whatever you set here is what shows at that time of day. Scrub Day time to preview.
Copy tuned keys back to me:
MOON — all parameters.Painted disc (plates/moon-tex.png) plus a shader halo and sky spill. Rises 21:45, sets 05:30.
Copy tuned moon back to me:
Place=1, then drag the sun/moon in the sky — it edits the phase you're viewing (scrub Day time to reach it). Moon shows today's real phase.
These edit the selected Time-of-day phase. Mid Day is the anchor (identity).
The Rim light (in Glass optics, locked) auto-scales per phase — strong at night, dim by day — so the hourglass stays the hero.
LOCKED — 100% outline
Set Show glass edge = 1, then drag the white dots(anchors) or blue dots (curve handles) — on either side; the two halves stay mirrored. Drag anywhere off a point to move the whole hourglass. 7 nodes per side: 5 around the top, 5 around the bottom, 1 neck.R restores the locked outline · Shift+R reverts to slider-driven.
Drag markers to shape the sea. Double-click a marker to flip it straight ⇄ curved (square = straight corner, circle = curve), double-click open water to add one, right-click one to remove. The outline passes exactly through every marker.
H panel · L locked params.
DAY plate — LOCKED. Everything (outline · sand · optics · water) is baked. This is the daytime look, used between sunrise and sunset. Reopen the locked menu only to re-tune. Next: the other phase plates + rendered sun/moon.
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